Wongdou Monkey
Tiny beast, chaotic evil
Armor Class: 12
Hitpoints: 10 (4d4)
Speed: 40 ft., Climb 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 6 (-2)
Skills: Acrobatics +5, Sleight of Hand +5, Stealth +5
Resistances: Poison, Necrotic, Magic
Proficiency Bonus: +2
Senses: Darkvision 30 ft., Passive Perception 10
Languages: –
Challenge: ¼ (50 XP)
Actions:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 1 piercing damage and the target must succeed on a Constitution saving throw DC 12 or take 3 (1d6 poison damage).
Bonus Action:
Nimble Escape. The wongdou monkey takes the hide or disengage action.
Note: The Wongdou Monkey can be chosen as a familiar. However, it is evil and will not willingly serve a good master. If forced, it will twist its master’s commands to evil ends.
The Cursed Monkey Items
“The Malabris” is an evil book filled with dark rituals and vile creations. For those foolish enough to read it and crazy enough to follow it, the ancient tomb provides the directions on how to make the following four cursed objects from the body of a wongdou monkey.
The Monkey’s Paw
The infamous monkey’s paw is perhaps one of the most-well known cursed artifacts in existence. It appears as a mummified arm of a wongdou monkey with three extended fingers. Each time a person makes a wish with the paw, one of the fingers closes into a fist.
Curse: The monkey’s paw grants three wishes to a wielder but it twists each wish to the detriment of the wisher. No matter how well-phrased or crafted, the wish will turn out bad. If the wisher asks for treasure, it will be cursed or they will find themselves arrested for theft. If the wisher asks for love, their beloved becomes violently obsessed with them. If the wisher asks for strength, they will be turned into a monster. And so forth. It will grant the wish but always in the most cruel fashion possible.
The Monkey’s Head
The Monkey’s Head is the mummified head of the wongdou monkey usually situated on a velvet pillow. It is a tool for scrying and fortune-telling but those who ask it questions usually regret the answers they receive. If asked a question about the future, the monkey’s eyes glow with a green light. Hags, in particular, like to use the monkey’s head when victims ask them about the future.
Curse: 3/day. The monkey’s head will grant a user a vision of the future but the vision will be distressing or misleading. When the user asks the head a question about the future, an illusionary vision will appear in the air above it. What it shows will happen and is almost always bad. Often the visions show loved ones dying or the user suffering in some horrible manner. It is not possible to change the vision but it is possible to misinterpret it. When the vision shows something good it may be because something bad has to happen for it to occur. Think Macbeth being told he would be king so he then assassinates the current king.
The Monkey’s Pelt
The Monkey’s Pelt looks like a small furry blanket. It is actually the fur and back of the wongdou monkey. The pelt smells strongly of blood all of the time. It will twitch if placed near a tiny animal and will reach towards it hungrily.
Curse: 1/day. If a tiny animal is placed on or next to the pelt, the pelt will attack the creature wrapping it up and crushing it. The pelt absorbs the tiny animal and transforms into a wongdou monkey. The summoned monkey will obey the first command it hears, although it is limited to what a monkey can do. It can steal, harm, track, deliver a message, or cause a distraction. The more evil the command, the more willingly the monkey does it. If the command is not evil enough, it will add something cruel or nasty to the order. Once the monkey has finished the command to its personal satisfaction or it is killed, the monkey will vanish leaving only the monkey pelt.
The Monkey’s Tail
The monkey’s talk looks like a brown furry rope about a foot in length. In order to use the monkey tail, it must be attuned. To attune to the tail, a user wraps it around an arm, leg, or even their neck. The fur will dig into the skin of the user causing 2d6 piercing damage that cannot be reduced or healed in any way and remains until the tail is removed.
Curse: The monkey’s tail imbues the user with fame. Everyone who sees the victim seems to know their name. The victim gains advantage on all Charisma-based checks and abilities. Strangers will give them free things. Friends will be even more friendly. This will seem great at first but the price of fame is not what it is cracked up to be. The victim will be challenged by random people who want to make a name for themselves. They will be expected to do things beyond their ability to do and held to a standard they can’t meet. The victim can no longer use disguise or deception to pretend to be anyone else. They will always be the center of attention whether they want to be or not. They will get harassed by obsessed and jealous followers. In addition, the victim’s fame will become infamous. Everyone will know everything about them and will repeatedly ask them about embarrassing events, rumors, mistakes, or failed relationships. Over time, the victim’s fame will transform from celebrated to hated. At this point, they get disadvantage on Charisma-based checks and abilities and no longer receive free gifts. This transition takes about six months of time or the act of gaining three levels.
Removing the Tail: The monkey’s tail can be removed by ripping it out. This deals 4d6 piercing damage, a nasty scar, and a permanent 1d3 point reduction to Charisma. The unnatural fame of the user ends and people will gradually forget their name but strangers will find the victim oddly familiar and not in a good way, hence the loss of Charisma.
Destroying the Cursed Monkey Items: All of the cursed objects created from the wangdou monkey are difficult to destroy. They resist magical spells and rituals, acid, and necrotic damage. The only way to destroy them is with dragon fire from an adult red or golden dragon.