Chaos Ring

Chaos Ring 

Rare Cursed Item (Requires Attunement)

Description: A delicate ring with ornate runes and tiny sapphires, the chaos ring appears and behaves like a magic ring of damage resistance. However, it causes havoc on the battlefield.

Resistance  – Roll 1d10 on the Resistance table to determine its base damage resistance ability. 

Resistance Table: 

  1. Resistance fire.
  2. Resistance cold.
  3. Resistance lighting.
  4. Resistance necrotic.
  5. Resistance force.
  6. Resistance poison.
  7. Resistance non-magical bludgeoning.
  8. Resistance non-magical slashing.
  9. Resistance non-magical piercing.
  10. Resistance psychic.

Chaotic Effect – Any time the bearer rolls a critical success, roll 1d20 on the chaotic effect table.

Chaotic Effect Table:

  1. We didn’t start the Fire – The bearer takes Xd6 fire damage. X = Their character level. They are on fire and must extinguish the flames or take 1d6 fire damage at the end of each turn.
  2. She’s a 10 – The bearer’s next dice roll, no matter what it is, becomes a 10.
  3. Sound of Silence – For the next minute, the bearer is mute.
  4. It’s Raining Men – All men within a 30 ft radius of the bearer are tossed 20 feet in the air. They must make a successful acrobatics check DC 12 or take 4d6 falling damage. Half damage on a successful save.
  5. Tiptoe Through the Tulips – Vegetation grows in a 20 ft. radius around the bearer and makes the area rough terrain. The effect lasts one minute.
  6. Pie in the SKy – An enemy or ally within line and chosen by the bearer is struck by a cream pie.  The enemy must make a Dexterity save DC 14 or they are blinded until the end of their next turn.
  7. Stand By Me – An ally of the bearer’s choice within 100 ft. is teleported to an unoccupied spot within 5 ft. of the bearer.
  8. Stairway to Heaven – The bearer gains angelic wings and the ability to fly at a speed of 30 ft. for the next minute.
  9. You Spin Me Round – The ground seems to spin for everyone within 30 ft. of the bearer. Those affected must make a Wisdom save DC 14 or fall prone.
  10. Respect – The bearer gains advantage on all Charisma based rolls, saves, and checks for the next minute.
  11. All Shook Up – The bearer becomes frightened of all enemies for the next 1d4 rounds.
  12. Killing Me Softly – Choose one enemy. That enemy must make a Constitution save DC 14. On a success, the enemy takes Xd8 psychic damage. X = The bearer’s character level. On a failure, the enemy’s hitpoints are reduced to 0.
  13. Bye Bye Bye – All enemies and allies in a 10 ft. radius of the bearer are pushed away 30 ft.
  14. Hey Soul Sister – All women within a 30 ft. radius of the bearer makes a Wisdom save DC 12. On a success, they gain advantage on their next roll. On a failure, they suffer one level of exhaustion.
  15. Baby Shark – A baby shark appears and does nothing. It disappears if no one looks at it.
  16. Thriller – All undead in a 30 ft. radius of the bearer gain Xd6 temporary hitpoints. X = the bearer’s character level.
  17. Whip It – A whip appears and floats in the air next to the bearer. As a bonus action, the bearer may attack with the whip once during their turn. The effect lasts one minute.
  18. I’m a Maniac – The bearer enters a frenzy and can only move and use melee attacks on their turn. They lose all reactions and bonus actions. However, their melee attacks deal an additional 2d6 damage.
  19. Bad Vibrations – The bearer must choose a random song title. Based on that title, the bearer suffers a negative effect of the DM’s choice. Some options include a status effect, disadvantage, damage, or an enemy gains a bonus like growth. All effects are temporary and can’t last longer than one minute.
  20. Good Vibrations – The bearer must choose a random song title. Based on that title, the bearer receives a positive effect of the DM’s choice. Some options include extra damage, advantage, or a spell-like effect. All effects are temporary and can’t last longer than one minute.

Chaos Curse – The bearer may not remove the chaos ring or un-attune to it without magical assistance. A Remove Curse, Lesser Restoration, or a Wish spell can end the attunement. However, removing the ring has repercussions. If removed, roll 1d8 on the random punishment table. All effects of this table are permanent. Only a Wish spell can undo it.

Random Punishment Table:

  1. The bearer loses 2 points of Charisma or Wisdom (their choice).
  2. The bearer loses their most powerful magical item (it is destroyed).
  3. The bearer is randomly transformed into a different race.
  4. The bearer becomes allergic to gold and takes 1d4 poison damage each time they touch anything made from gold.
  5. The bearer’s skin takes on an unusual color (pink, blue, polkadot, etc..).
  6. The bearer gains a tattoo that has sentience and moves around on their body taking on different poses.
  7. The bearer becomes fearful of a random monster type. The bearer will be frightened of all monsters of that type.
  8. The bearer loses proficiency in one skill. They can no longer gain proficiency in that skill even if they take a feat that would normally grant it. 

Destroying the Chaos Ring – A Chaos Ring can be destroyed if it is unattuned and by dealing 20 points of magical damage to it. 

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