Chaos Ring
Rare Cursed Item (Requires Attunement)
Description: A delicate ring with ornate runes and tiny sapphires, the chaos ring appears and behaves like a magic ring of damage resistance. However, it causes havoc on the battlefield.
Resistance – Roll 1d10 on the Resistance table to determine its base damage resistance ability.
Resistance Table:
- Resistance fire.
- Resistance cold.
- Resistance lighting.
- Resistance necrotic.
- Resistance force.
- Resistance poison.
- Resistance non-magical bludgeoning.
- Resistance non-magical slashing.
- Resistance non-magical piercing.
- Resistance psychic.
Chaotic Effect – Any time the bearer rolls a critical success, roll 1d20 on the chaotic effect table.
Chaotic Effect Table:
- We didn’t start the Fire – The bearer takes Xd6 fire damage. X = Their character level. They are on fire and must extinguish the flames or take 1d6 fire damage at the end of each turn.
- She’s a 10 – The bearer’s next dice roll, no matter what it is, becomes a 10.
- Sound of Silence – For the next minute, the bearer is mute.
- It’s Raining Men – All men within a 30 ft radius of the bearer are tossed 20 feet in the air. They must make a successful acrobatics check DC 12 or take 4d6 falling damage. Half damage on a successful save.
- Tiptoe Through the Tulips – Vegetation grows in a 20 ft. radius around the bearer and makes the area rough terrain. The effect lasts one minute.
- Pie in the SKy – An enemy or ally within line and chosen by the bearer is struck by a cream pie. The enemy must make a Dexterity save DC 14 or they are blinded until the end of their next turn.
- Stand By Me – An ally of the bearer’s choice within 100 ft. is teleported to an unoccupied spot within 5 ft. of the bearer.
- Stairway to Heaven – The bearer gains angelic wings and the ability to fly at a speed of 30 ft. for the next minute.
- You Spin Me Round – The ground seems to spin for everyone within 30 ft. of the bearer. Those affected must make a Wisdom save DC 14 or fall prone.
- Respect – The bearer gains advantage on all Charisma based rolls, saves, and checks for the next minute.
- All Shook Up – The bearer becomes frightened of all enemies for the next 1d4 rounds.
- Killing Me Softly – Choose one enemy. That enemy must make a Constitution save DC 14. On a success, the enemy takes Xd8 psychic damage. X = The bearer’s character level. On a failure, the enemy’s hitpoints are reduced to 0.
- Bye Bye Bye – All enemies and allies in a 10 ft. radius of the bearer are pushed away 30 ft.
- Hey Soul Sister – All women within a 30 ft. radius of the bearer makes a Wisdom save DC 12. On a success, they gain advantage on their next roll. On a failure, they suffer one level of exhaustion.
- Baby Shark – A baby shark appears and does nothing. It disappears if no one looks at it.
- Thriller – All undead in a 30 ft. radius of the bearer gain Xd6 temporary hitpoints. X = the bearer’s character level.
- Whip It – A whip appears and floats in the air next to the bearer. As a bonus action, the bearer may attack with the whip once during their turn. The effect lasts one minute.
- I’m a Maniac – The bearer enters a frenzy and can only move and use melee attacks on their turn. They lose all reactions and bonus actions. However, their melee attacks deal an additional 2d6 damage.
- Bad Vibrations – The bearer must choose a random song title. Based on that title, the bearer suffers a negative effect of the DM’s choice. Some options include a status effect, disadvantage, damage, or an enemy gains a bonus like growth. All effects are temporary and can’t last longer than one minute.
- Good Vibrations – The bearer must choose a random song title. Based on that title, the bearer receives a positive effect of the DM’s choice. Some options include extra damage, advantage, or a spell-like effect. All effects are temporary and can’t last longer than one minute.
Chaos Curse – The bearer may not remove the chaos ring or un-attune to it without magical assistance. A Remove Curse, Lesser Restoration, or a Wish spell can end the attunement. However, removing the ring has repercussions. If removed, roll 1d8 on the random punishment table. All effects of this table are permanent. Only a Wish spell can undo it.
Random Punishment Table:
- The bearer loses 2 points of Charisma or Wisdom (their choice).
- The bearer loses their most powerful magical item (it is destroyed).
- The bearer is randomly transformed into a different race.
- The bearer becomes allergic to gold and takes 1d4 poison damage each time they touch anything made from gold.
- The bearer’s skin takes on an unusual color (pink, blue, polkadot, etc..).
- The bearer gains a tattoo that has sentience and moves around on their body taking on different poses.
- The bearer becomes fearful of a random monster type. The bearer will be frightened of all monsters of that type.
- The bearer loses proficiency in one skill. They can no longer gain proficiency in that skill even if they take a feat that would normally grant it.
Destroying the Chaos Ring – A Chaos Ring can be destroyed if it is unattuned and by dealing 20 points of magical damage to it.