Rumblegum

Rumblegum (Cursed Familiar)

Description: The rumblegum is a dangerous creature from the fey related to the lycanthrope family. It has two forms: a tiny and cute furry creature that looks like a cross between a rabbit and a raccoon and a large monstrous form with gangly legs and sharp claws. It is sometimes summoned as a familiar through a corrupted Find Familiar spell or by a spellcaster who has a particularly weak Wisdom score and fails to cast the ritual spell correctly. Once summoned, a rumblegum cannot be unsummoned or dispelled. It must be defeated. It is not initially aggressive and will be helpful and friendly in its tiny cute form. However, if it is angered it becomes monstrous and attack whoever upset it and that includes its master. Rumblegums are extremely possessive and jealous and do not like sharing their master with anyone else and will be antagonistic and deadly towards friends and especially loved ones.

Rumblegum (cute version)

Tiny Celestial, Chaotic Neutral

AC: 12 + 1 per spell level natural armor (15 if encountered wild)

Hit Points: 30 (5d8+10)

Speed: 30 ft. Climb 30 ft.

Strength Dexterity Constitution Intelligence Wisdom Charisma

3 (-4) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 12 (+1)

Saves: Wisdom +2

Senses: Darkvision 60 ft., passive perception 12

Language: Sylvan and Telepathy 120 ft. between you and the familiar

Proficiency Bonus: Equals your bonus

Unpredictable: The rumblegum is completely autonomous and may decide to ignore the commands of its master.

Lycanthropic Transformation: If the rumblegum is damaged or angered, it will use a free action to restore all hit points and transform into its monstrous form.

Actions:

Scratch. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4+1) slashing damage.

Reactions:

Deliver Spell. When you cast a spell with a range of touch, the familiar can deliver the spell with its touch. To do so, the familiar must be within 120 feet of you.

Reflect Spell. If an arcane spell targets the rumblegum, it can make a Wisdom save (DC 8 + 1 per the spell’s level) as a reaction. On a success, the spell is reflected back onto the caster. On a failure the spell is treated as normal.

Rumblegum (Monster Form)

Large Fey, Chaotic Neutral

Hit Points: 85 (10d8 + 40)

AC: 14 +1 per spell level natural armor (17 if encountered wild)

Speed: 40 ft., Climb 30 ft.

Strength Dexterity Constitution Intelligence Wisdom Charisma

18 (+4) 16 (+3) 18 (+4) 10 (+0) 10 (+0) 8 (-2)

Saving Throws: Constitution +7, Wisdom +5, Charisma +5

Damage Resistance: arcane spells, psychic, and attacks that aren’t silvered.

Senses: Darkvision 60 ft., Passive Perception 12

Languages: Sylvan and Telepathy 120 ft. between you and the familiar

Challenge Rating: 8 (3,900 XP)

Magic Resistance: The rumblegum has advantage on saving throws against spells and other magical effects.

Lycanthropic Transformation: In this form, the rumblegum attacks enemies and allies alike until calmed, every combatant is dead or have fled, or it decides to transform. The rumblegum cannot be commanded as a familiar in this form. As a bonus action, the rumblegum returns to its cute form.

Keen Hearing and Smell. The rumblegum has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions:

Multiattack: The rumblegum may make one claw and one bite attack or two claw attacks.

Claws: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Wisdom saving throw or be cursed with a random lycanthropy.  A creature can only be affected by one lycanthropy curse at a time.

Destroying a Rumblegum: A rumblegum must be defeated in its monstrous form in order to destroy it.

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