The Taringol Curse
Description: Created through a dark ritual in a graveyard with a corpse, some clothing from an intended victim, and a straw hat, a necromancer can cast the Taringol Curse and summon a Taringol. This undead creature is an assassin and will relentlessly hunt the victim of the Taringol Curse. Once the Taringol completes its mission, the creature vanishes. The curse targets a single victim who will be the Taringol’s prey. All that is needed to place a Taringol curse on someone is a piece of their clothing.
Removing the Taringol Curse: In order to remove a Taringol curse, the Taringol or the summoner must be killed. The summoner can also end the curse as a minor action by burning up the piece of the victim’s clothing used to summon the Taringol.
Taringol
Medium Undead (Any Neutral)
Appearance: The Taringol appears as a humanoid skeleton wearing a dark cloak and a straw hat. The cloak and hat are not affected by wind and will remain still even in a windstorm.
Behavior: The Taringol will stalk its victim for a day or two before attacking, savoring its victim’s fear.
Armor Class 13
Hit points: 49 (8d8 + 15)
Speed: 30 ft., Teleportation 15 ft.
STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 15 (+2) 8 (-1) 8 (-1) 5 (-3)
Vulnerability: Bludgeoning, Radiant
Damage Immunities: Poison, Necrotic
Condition Immunities: Charmed, Exhausted, Paralyzed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Understands all languages but can’t speak.
Challenge: 5 (1900 XP)
Relentless Assassin: Once summoned, the Taringol is given a living target to kill. The Taringol is always aware of where the target is even if the target is on a different place of existence. The Taringol will only attack its intended target and ignore all other enemies.
Killer Invisibility: A Taringol can only be seen by someone who has been cursed with a Taringol curse. It is invisible to all others.
Actions:
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The victim must succeed on a DC 14 Constitution save throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts while the victim has the Taringol curse. The target dies if this effect reduces its hit point maximum to a 0. A victim killed by the Taringol is reduced to a skeleton. The Taringol gains temporary hit points equal to all damage dealt by its life drain. These temporary hit points remain until the Taringol or the victim is killed.
Reaction: The target of a Taringol curse dies.
Finishing Touch: The Taringol teleports beside the victim if it is not already in melee range and places its straw hat on the victim. The Taringol then vanishes as the conditions of its summon has been fulfilled.