Wongdou Monkey Tiny beast, chaotic evil Armor Class: 12 Hitpoints: 10 (4d4) Speed: 40 ft., Climb 40 ft. STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 6 (-2) Skills: Acrobatics +5, Sleight of Hand +5, Stealth +5 Resistances: Poison, Necrotic, Magic Proficiency Bonus: +2 Senses: Darkvision 30 … Continue reading Cursed Monkey Items
Author: ekojaedami
Wongdou Monkey
Entry from Sir Kingston Vandertrap’s “A Field Guide to Chult” The Wongdou (pronounced h-w-ah-ng-dew) Monkey Scientific Name: Malum Simia Other Names: Green Devil, Sarash Reae Category: Monkey Weight: 30-40 lbs Height: 19.7-27.5 in (50-70 cm) Appearance: The wongdou monkey is a small simian. It resembles the golden monkey in appearance except that its eyes are … Continue reading Wongdou Monkey
Curse of the WereTurkey (Chapter 4)
Foil the Foul Fowl At night, the players are welcome to explore Gobbleton Hall. The Gobbletons will all be in their rooms either sleeping or reading. Part 1. Save the Damsel The Scream - Towards midnight, the players will all hear a man scream. The sound will come from the main hall on the first … Continue reading Curse of the WereTurkey (Chapter 4)
Curse of the WereTurkey (Chapter 3)
Of Course there's a Family Curse Sir Reginald Gobbleton and his blushing bride Lady Maribell escort you through the forest to a large open swath of rolling green hills. On the top of one particularly green hill sits a large three-story manor house in classic Gothic-Victorian-Rennaisance style with sweeping large columns, enormous stained glass windows … Continue reading Curse of the WereTurkey (Chapter 3)
Curse of the WereTurkey (Chapter 2)
To Grandma's House We Go The driver is anxious to leave the next morning in order to deliver the players to Gobbleton Manor. He will have the horses ready and will depart without the players if they aren't on board before noon. The road leaving Noname leads into a dark forest. During the ride, one … Continue reading Curse of the WereTurkey (Chapter 2)
Curse of the WereTurkey (Chapter 1)
This adventure is recommended for a party of 3-5 adventurers at level 3. It will have four chapters in total. To hear our D&D group play through it, check out the play through on the Rose and Dragon podcast. Introduction A Town Called Noname On a blustery evening you received a letter tied with a … Continue reading Curse of the WereTurkey (Chapter 1)
And Really Bad Eggs
Adventure for a Level 3-5 party Overview: The pirate Captain Dresda and her vile crew attack a small fishing village. The party knows the attack is coming and can prepare a trap for the pirate captain. Dresda is actually the name of the false idol that the pirates worship. Setup: The party arrives at a … Continue reading And Really Bad Eggs
The Star Chosen
Adventure for a level 3-4 party Overview: A false idol named Rubin has bonded to a Teifling Warlock named Vurgil. He has convinced Vurgil to start a cult called the Star Chosen. The Star Chosen have taken over a small town of Amerilon. Every person in the village has been brainwashed by Vurgil except for … Continue reading The Star Chosen
The Star Chosen
The Star Chosen Adventure for a level 3-4 party Overview: A false idol named Rubin has bonded to a Teifling Warlock named Vurgil. He has convinced Vurgil to start a cult called the Star Chosen. The Star Chosen have taken over a small town of Amerilon. Every person in the village has been brainwashed by … Continue reading The Star Chosen
False Idol Cursed Item
Description: Each false idol is unique but all are about the size of an adult human hand and all have vaguely humanoid designs with rough carved hands, legs, and heads. Some have been coated in silver and gold and some are encased in stone but all of the original false idols are made from wood … Continue reading False Idol Cursed Item