History: Many years ago, a silver gateway appeared in an obscure corner of the Underdark. No one knows who made it or how. The gateway appeared to lead nowhere but some people saw a room through it. When those people entered the gateway, they vanished and most were never seen again. Those that survived came … Continue reading The Dark Room
Adventure
The Orcs are Coming!
Adventure for 18-20 Level Characters Overview: An orcish army is laying waste to the country-side. The king has offered 500,000 gold bounty for the head of the leader of the army. Finding the army isn’t a problem. Just follow the path of destruction it leaves. The challenge is getting through the army to reach the … Continue reading The Orcs are Coming!
Don’t Go in the Basement
Adventure for Party Level 5-7 Overview: The players come across a dilapidated old manor house slowly decaying in the woods. Inside is a secret stairwell that leads to an ancient crypt. Buried deep within is the skeleton of an orc clutching The Immortal Axe. Setup: The woods seem to go on forever. Either the trail … Continue reading Don’t Go in the Basement
A Case of Mistaken Druidity
Monster Ring Adventure Module - Recommended party level 4-6 Description The players encounter an enraged owlbear, which they should easily dispatch. Upon killing it, the dead owlbear turns into a wild-looking human. The players will likely assume he was a druid. He is not. The dead man is wearing a monster ring with a pearl … Continue reading A Case of Mistaken Druidity
We’re Going to need another Timmy
Monster Ring Adventure module Recommended Party Level 1-3 Adventure Summary: A young boy named Timmy has been cursed with a monster ring and transformed into a hippogriff. Only Timmy’s sister Emily knows what really happened. Timmy’s parents think that a hippogriff has killed their son. They will hire the adventurers to destroy the beast. If … Continue reading We’re Going to need another Timmy
Three of a Kind
Adventure for a level 10 party Description: The guards of Baldur’s Gate have uncovered a plot by a group of skinwalkers to take over the city by replacing key political members. See Pick a Card and Joker’s Wild Adventures. Two skinwalkers have been found and defeated but three more are hiding in the estate of … Continue reading Three of a Kind
Joker’s Wild
Adventure for a level 10 party Description: A skinwalker has taken over a casino in Baldur’s Gate called “The Joker’s Wild.” It has imprisoned a wizard and forced the man to use “The Mortis Arcanum” to create more of its kind. The skinwalker plan on taking over key positions in the city and enslaving the … Continue reading Joker’s Wild
A Present for Mistletoe
Adventure for a level 1 party Adventure Summary: Josef Shank hires the players to deliver a package to a dryad named Mistletoe. It’s her birthday. The package contains a dryad’s bow that was made from Mistletoe. Along the way, a thief named Derrik Drumm wants the bow for himself and has hired some goblin thugs … Continue reading A Present for Mistletoe
The Temple of the Mad Monkey (Parts 3 and 4)
Part 3. The Monkey Temple Near the edge of the roaring waterfall carefully hidden behind some rocks is a stone path that takes you through a narrow tunnel. You emerge into a large cave. To your left you see the roaring waterfall. To your right is an ancient ivy-covered temple. Not far from the entrance … Continue reading The Temple of the Mad Monkey (Parts 3 and 4)
The Temple of the Mad Monkey (Parts 1 and 2)
The Temple of the Mad Monkey Adventure for a level 7-9 party Overview: Sir Kingston Vandertrap, the renowned explorer and historian, is missing. He was last seen taking a party deep into the jungles of Chult to map a river. That was a month ago. The players will be hired by Sir Jerald Vandertrap to … Continue reading The Temple of the Mad Monkey (Parts 1 and 2)