Part 3. The Monkey Temple Near the edge of the roaring waterfall carefully hidden behind some rocks is a stone path that takes you through a narrow tunnel. You emerge into a large cave. To your left you see the roaring waterfall. To your right is an ancient ivy-covered temple. Not far from the entrance … Continue reading The Temple of the Mad Monkey (Parts 3 and 4)
The Temple of the Mad Monkey (Parts 1 and 2)
The Temple of the Mad Monkey Adventure for a level 7-9 party Overview: Sir Kingston Vandertrap, the renowned explorer and historian, is missing. He was last seen taking a party deep into the jungles of Chult to map a river. That was a month ago. The players will be hired by Sir Jerald Vandertrap to … Continue reading The Temple of the Mad Monkey (Parts 1 and 2)
Cursed Monkey Items
Wongdou Monkey Tiny beast, chaotic evil Armor Class: 12 Hitpoints: 10 (4d4) Speed: 40 ft., Climb 40 ft. STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 6 (-2) Skills: Acrobatics +5, Sleight of Hand +5, Stealth +5 Resistances: Poison, Necrotic, Magic Proficiency Bonus: +2 Senses: Darkvision 30 … Continue reading Cursed Monkey Items
Wongdou Monkey
Entry from Sir Kingston Vandertrap’s “A Field Guide to Chult” The Wongdou (pronounced h-w-ah-ng-dew) Monkey Scientific Name: Malum Simia Other Names: Green Devil, Sarash Reae Category: Monkey Weight: 30-40 lbs Height: 19.7-27.5 in (50-70 cm) Appearance: The wongdou monkey is a small simian. It resembles the golden monkey in appearance except that its eyes are … Continue reading Wongdou Monkey
Curse of the WereTurkey (Chapter 4)
Foil the Foul Fowl At night, the players are welcome to explore Gobbleton Hall. The Gobbletons will all be in their rooms either sleeping or reading. Part 1. Save the Damsel The Scream - Towards midnight, the players will all hear a man scream. The sound will come from the main hall on the first … Continue reading Curse of the WereTurkey (Chapter 4)
Curse of the WereTurkey (Chapter 3)
Of Course there's a Family Curse Sir Reginald Gobbleton and his blushing bride Lady Maribell escort you through the forest to a large open swath of rolling green hills. On the top of one particularly green hill sits a large three-story manor house in classic Gothic-Victorian-Rennaisance style with sweeping large columns, enormous stained glass windows … Continue reading Curse of the WereTurkey (Chapter 3)
Curse of the WereTurkey (Chapter 2)
To Grandma's House We Go The driver is anxious to leave the next morning in order to deliver the players to Gobbleton Manor. He will have the horses ready and will depart without the players if they aren't on board before noon. The road leaving Noname leads into a dark forest. During the ride, one … Continue reading Curse of the WereTurkey (Chapter 2)
Curse of the WereTurkey (Chapter 1)
This adventure is recommended for a party of 3-5 adventurers at level 3. It will have four chapters in total. To hear our D&D group play through it, check out the play through on the Rose and Dragon podcast. Introduction A Town Called Noname On a blustery evening you received a letter tied with a … Continue reading Curse of the WereTurkey (Chapter 1)
And Really Bad Eggs
Adventure for a Level 3-5 party Overview: The pirate Captain Dresda and her vile crew attack a small fishing village. The party knows the attack is coming and can prepare a trap for the pirate captain. Dresda is actually the name of the false idol that the pirates worship. Setup: The party arrives at a … Continue reading And Really Bad Eggs
The Star Chosen
Adventure for a level 3-4 party Overview: A false idol named Rubin has bonded to a Teifling Warlock named Vurgil. He has convinced Vurgil to start a cult called the Star Chosen. The Star Chosen have taken over a small town of Amerilon. Every person in the village has been brainwashed by Vurgil except for … Continue reading The Star Chosen