Adventure for 4 players at level 3 Description: In a forest (Markwood if you need a name), the players encounter two strange men named Karloff and Vincent. They are scientists looking for a dangerous experiment that has escaped them. They will attempt to enlist the party's aid to subdue the creature. It's an abomination created … Continue reading Bad Experiment Adventure
Cursed Justice Adventure
Recommended for 3-5 adventurers at level 4 Background: Lady Daltain Nimress, a human noblewoman, wants to hire the adventurers to protect her from a terrible creature who attacked her and killed her guards. The creature is Jack Bones who has been summoned by a group of Romani gypsies to take revenge on Lady Nimress. The … Continue reading Cursed Justice Adventure
Jack Bones
Description: Jack Bones is an undead spirit of vengeance. He is a seven foot tall skeleton wearing a duster jacket, cotton pants, and a distinct wide-brimmed straw hat. His eyes glow with an ethereal light. Anyone who interacts with Jack will be surprised by how polite and gentile he talks. Creation: The summoning of Jack … Continue reading Jack Bones
The Legend of Jack Bones
My Dearest Abigail, It is with deepest regret and utmost sorrow that I write this letter. Your fiance, Lord Elborne Lionsmane of Theris, has died. I pray you forgive my bluntness in this report and I know how deeply upsetting this news must come to you. While I would much prefer to tell you all … Continue reading The Legend of Jack Bones
River’s Seven Adventure Map
Castle Naremore 1. The Courtyard - A drawbridge with portcullis is the primary entrance to the castle courtyard. In preparation for the party, numerous tents have been set up for the performers and a few cooks have set up outdoor grills. The smell of slow-roasting boar hides the smell of the horses from the stables. … Continue reading River’s Seven Adventure Map
River’s Seven Adventure – Part 3
Part 3 The Plague Party Overview: The day of the Queen Violante's birthday is when River's plan will go into action. He plans on causing a panic among the royals by having the spiked wine turn random guest's tongues red and flame-spitting. The goal is to make everyone think the fake plague the Blood Tongue … Continue reading River’s Seven Adventure – Part 3
River’s Seven – Part 2 – A Little Nightly Mischief
Part 2. A Little Nightly Mischief This part of the adventure involves placing laced wine in the wine cellar and sneaking into the prison to free Thaylia by replacing her with Larry. There's a hitch though and Thaylia won't want to leave until her son is safe. As such, the players must find a way … Continue reading River’s Seven – Part 2 – A Little Nightly Mischief
Rivers’ Seven Adventure – Part 1
Overview The Rivers' Seven is a heist adventure for 2-4 players of levels 6-8. The goal of the adventure is to save Thaylia and her son from the brutal enslavement by King Brutan Namor II and his wife Queen Violante Antona. In addition to saving the imprisoned bard, River Manor and his band hope to … Continue reading Rivers’ Seven Adventure – Part 1
River’s Seven NPCS
NPCs for Thaylia's Lyre Adventure - River's Seven River Maynor is a handsome elf with long blond hair and a rakish grin. He dresses in a simple jerkin (leather armor that has been enchanted with an illusion) and carries a +2 rapier he likes to call Cotton, short for cottonmouth. River is friendly and easy-going … Continue reading River’s Seven NPCS
The Singing Bandits Adventure
Adventure for 3-5 players at levels 4-6 Overview: A group of bandits are terrorizing merchants and travelers. They are being lead by Tybalt Turien, a human bard who wields Thaylia's Lyre. Setup: A wagon arrives in town with a couple of injured merchants. The wagon is barely standing with holes and char marks all it. … Continue reading The Singing Bandits Adventure