Adventure for a level 1 party Adventure Summary: Josef Shank hires the players to deliver a package to a dryad named Mistletoe. It’s her birthday. The package contains a dryad’s bow that was made from Mistletoe. Along the way, a thief named Derrik Drumm wants the bow for himself and has hired some goblin thugs … Continue reading A Present for Mistletoe
Adventure
Curse of the WereTurkey (Chapter 3)
Of Course there's a Family Curse Sir Reginald Gobbleton and his blushing bride Lady Maribell escort you through the forest to a large open swath of rolling green hills. On the top of one particularly green hill sits a large three-story manor house in classic Gothic-Victorian-Rennaisance style with sweeping large columns, enormous stained glass windows … Continue reading Curse of the WereTurkey (Chapter 3)
Not Another Escort Quest – Part 1
Adventure designed for a party of level 10-12 Adventurers Overview: Gabril Lightfoot, an extremely wealthy halfling merchant, wants to hire the group as guards as he crosses the barren desert to the city of Khadija. He is carrying a beautiful glass chandelier for the sultan of Khadija from which he stands to make a huge … Continue reading Not Another Escort Quest – Part 1
Cursed Justice Adventure
Recommended for 3-5 adventurers at level 4 Background: Lady Daltain Nimress, a human noblewoman, wants to hire the adventurers to protect her from a terrible creature who attacked her and killed her guards. The creature is Jack Bones who has been summoned by a group of Romani gypsies to take revenge on Lady Nimress. The … Continue reading Cursed Justice Adventure
River’s Seven Adventure Map
Castle Naremore 1. The Courtyard - A drawbridge with portcullis is the primary entrance to the castle courtyard. In preparation for the party, numerous tents have been set up for the performers and a few cooks have set up outdoor grills. The smell of slow-roasting boar hides the smell of the horses from the stables. … Continue reading River’s Seven Adventure Map
River’s Seven – Part 2 – A Little Nightly Mischief
Part 2. A Little Nightly Mischief This part of the adventure involves placing laced wine in the wine cellar and sneaking into the prison to free Thaylia by replacing her with Larry. There's a hitch though and Thaylia won't want to leave until her son is safe. As such, the players must find a way … Continue reading River’s Seven – Part 2 – A Little Nightly Mischief
Rivers’ Seven Adventure – Part 1
Overview The Rivers' Seven is a heist adventure for 2-4 players of levels 6-8. The goal of the adventure is to save Thaylia and her son from the brutal enslavement by King Brutan Namor II and his wife Queen Violante Antona. In addition to saving the imprisoned bard, River Manor and his band hope to … Continue reading Rivers’ Seven Adventure – Part 1
The Singing Bandits Adventure
Adventure for 3-5 players at levels 4-6 Overview: A group of bandits are terrorizing merchants and travelers. They are being lead by Tybalt Turien, a human bard who wields Thaylia's Lyre. Setup: A wagon arrives in town with a couple of injured merchants. The wagon is barely standing with holes and char marks all it. … Continue reading The Singing Bandits Adventure
Phantom of the Opera House
An adventure for 2-4 players of levels 2-5. Setting: Odrick needs the players to acquire the Ghost Ship for him. It's currently being auctioned off at the Black Diamond Auction House in the city of Lenore. Odrick is sort of banned from the auction house due to a small disagreement with it's owner Saul Silver … Continue reading Phantom of the Opera House