The Sword of Mixed Blessings Description: The Sword of Mixed Blessings is a +2 longsword with a blade that glitters with multiple colors. It is a beautiful weapon. Its handle is made from steel with only a touch of gold and silver ornamentation. Unlike many magical weapons, it doesn’t have any runes or arcane writing … Continue reading Sword of Mixed Blessings
D&D
Sword of Mixed Blessings Background
Sword of Mixed Blessings Background At approximately an hour past sunset last night there was an enormous explosion at the Sea’s Bounty near Dockside. Upon arriving, we found half of the building destroyed and seventeen injured. Four with severe burns were transported to the House of Healing. As far as we can tell, there were … Continue reading Sword of Mixed Blessings Background
Not Another Escort Quest Creatures
Flower Thief Medium humanoid (human, elf, tiefling), True Neutral Armor Class 16 (studded leather) Hit Points 58 (9d8 + 18) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 14 (+2) 10 (+0) 14 (+2) 15 (+2) Saving Throws: DEX +7, INT +3 Skills: Acrobatics +7, Deception +8, Perception +8, Sleight … Continue reading Not Another Escort Quest Creatures
Not Another Escort Quest – Part 3
Adventure designed for a party of level 10-12 Adventurers Overview: Concluding this adventure, Gabril Lightfoot and the adventurers arrive at the sultan’s palace. Sultan Achmed al Rashik the 12th reveals that he wants to purchase the Amulet of Greed from Gabril. He has been collecting them. He has the Amulets of Sloth, Envy, and Gluttony. … Continue reading Not Another Escort Quest – Part 3
Cursed Justice Adventure
Recommended for 3-5 adventurers at level 4 Background: Lady Daltain Nimress, a human noblewoman, wants to hire the adventurers to protect her from a terrible creature who attacked her and killed her guards. The creature is Jack Bones who has been summoned by a group of Romani gypsies to take revenge on Lady Nimress. The … Continue reading Cursed Justice Adventure
River’s Seven Adventure Map
Castle Naremore 1. The Courtyard - A drawbridge with portcullis is the primary entrance to the castle courtyard. In preparation for the party, numerous tents have been set up for the performers and a few cooks have set up outdoor grills. The smell of slow-roasting boar hides the smell of the horses from the stables. … Continue reading River’s Seven Adventure Map
River’s Seven Adventure – Part 3
Part 3 The Plague Party Overview: The day of the Queen Violante's birthday is when River's plan will go into action. He plans on causing a panic among the royals by having the spiked wine turn random guest's tongues red and flame-spitting. The goal is to make everyone think the fake plague the Blood Tongue … Continue reading River’s Seven Adventure – Part 3
River’s Seven – Part 2 – A Little Nightly Mischief
Part 2. A Little Nightly Mischief This part of the adventure involves placing laced wine in the wine cellar and sneaking into the prison to free Thaylia by replacing her with Larry. There's a hitch though and Thaylia won't want to leave until her son is safe. As such, the players must find a way … Continue reading River’s Seven – Part 2 – A Little Nightly Mischief
Rivers’ Seven Adventure – Part 1
Overview The Rivers' Seven is a heist adventure for 2-4 players of levels 6-8. The goal of the adventure is to save Thaylia and her son from the brutal enslavement by King Brutan Namor II and his wife Queen Violante Antona. In addition to saving the imprisoned bard, River Manor and his band hope to … Continue reading Rivers’ Seven Adventure – Part 1
The Singing Bandits Adventure
Adventure for 3-5 players at levels 4-6 Overview: A group of bandits are terrorizing merchants and travelers. They are being lead by Tybalt Turien, a human bard who wields Thaylia's Lyre. Setup: A wagon arrives in town with a couple of injured merchants. The wagon is barely standing with holes and char marks all it. … Continue reading The Singing Bandits Adventure