The Monster Round. A common children’s nursery rhyme heard in many towns across the realm. While many variants exist, the gist of the song and the tune remain the same. Monster round. Monster round. The monster is around. So don’t you make a sound. Monster round. Monster round. Wherever you are bound. Your head it … Continue reading The Monster Rings Backstory
fantasy
Three of a Kind
Adventure for a level 10 party Description: The guards of Baldur’s Gate have uncovered a plot by a group of skinwalkers to take over the city by replacing key political members. See Pick a Card and Joker’s Wild Adventures. Two skinwalkers have been found and defeated but three more are hiding in the estate of … Continue reading Three of a Kind
Joker’s Wild
Adventure for a level 10 party Description: A skinwalker has taken over a casino in Baldur’s Gate called “The Joker’s Wild.” It has imprisoned a wizard and forced the man to use “The Mortis Arcanum” to create more of its kind. The skinwalker plan on taking over key positions in the city and enslaving the … Continue reading Joker’s Wild
Pick a Card
Short Adventure for a Level 10 party Description: A skinwalker is forcing its victims to draw from the deck of many things. It is trying to get the Moon card so that it can get a wish to make itself a real person. If the victim pulls a good card, the skinwalker kills them and … Continue reading Pick a Card
Skinwalker Backstory
I’m a gravedigger by trade. It’s a tough job. Not everyone can cut it but it’s not so bad. You don’t really need nerves of steel to deal with the dead. Now your typical dead body is nothing to fear. They just smell bad and they are sometimes heavy, which can be a pain. But … Continue reading Skinwalker Backstory
A Present for Mistletoe
Adventure for a level 1 party Adventure Summary: Josef Shank hires the players to deliver a package to a dryad named Mistletoe. It’s her birthday. The package contains a dryad’s bow that was made from Mistletoe. Along the way, a thief named Derrik Drumm wants the bow for himself and has hired some goblin thugs … Continue reading A Present for Mistletoe
Dryad’s Bow
Dryad Bow Weapon (longbow) very rare (requires attunement) A dryad bow grants a +2 bonus to attack and damage. The bow is created by using the wood of a dryad’s tree. The process of taking the wood may kill or severely injure the dryad. Any creature attuned to a dryad bow gains the benefits of … Continue reading Dryad’s Bow
Cursed Monkey Items
Wongdou Monkey Tiny beast, chaotic evil Armor Class: 12 Hitpoints: 10 (4d4) Speed: 40 ft., Climb 40 ft. STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 6 (-2) Skills: Acrobatics +5, Sleight of Hand +5, Stealth +5 Resistances: Poison, Necrotic, Magic Proficiency Bonus: +2 Senses: Darkvision 30 … Continue reading Cursed Monkey Items
Wongdou Monkey
Entry from Sir Kingston Vandertrap’s “A Field Guide to Chult” The Wongdou (pronounced h-w-ah-ng-dew) Monkey Scientific Name: Malum Simia Other Names: Green Devil, Sarash Reae Category: Monkey Weight: 30-40 lbs Height: 19.7-27.5 in (50-70 cm) Appearance: The wongdou monkey is a small simian. It resembles the golden monkey in appearance except that its eyes are … Continue reading Wongdou Monkey
Curse of the WereTurkey (Chapter 3)
Of Course there's a Family Curse Sir Reginald Gobbleton and his blushing bride Lady Maribell escort you through the forest to a large open swath of rolling green hills. On the top of one particularly green hill sits a large three-story manor house in classic Gothic-Victorian-Rennaisance style with sweeping large columns, enormous stained glass windows … Continue reading Curse of the WereTurkey (Chapter 3)